46.4 kilogramms U 235
title: kritische masse
date: 12.07.03
author: Dominic Szablewski aka. -cha0s-

filename: cht3.pk3
bspname: cht3.bsp
textures: lundoom (manipulatet), various others
sounds: quake2, Fate :), various others
models: none

  "Kritische Masse" again comes from the German language and is translated to "critical mass" ...
More than a year has passed since I began to work on this map, and I really can't say if it kicks ass or not - it's pretty hard to judge something you've been working on for so long.

R_speeds are high (max. ~13k - depends on your r_subdivisions settings), but I think they are worth it. I tried my best with the vis - it's not perfect but works :)
Thanks to countless hours of optimization the bots turned out to play very nice, except that they don't reach the RA.

Hope you have as much fun playing the map as I have had making it :]

  Make sure you have the Quake III: Arena Point Release installed. for more information, visit
Unzip the pk3 file in your baseq3 folder.
Run quake III arena and select single player then skirmish. The map should appear somewhere on the list, usually at the end.

useless info:
  build time: ~13month (started on 19.06.02)
hardware: AMD Athlon @ 1533MHz, 512mb compiler: q3map2 (ver. 2.5.3)
compile time: ~20minutes
total brushes: 4120
visible brushes: 3133
patches: 482
different textures: 102
#1 texture: metpan5 (used on 2691 surfaces) clusters: 4
areas: 2016

thanks to:
  ydnar - q3map2
Lunaran, Killer - textures, inspiration
Fate - sounds, beta testing
Soulreaver - map ? fu !
mIKE, Kr1X, Neo, Ribbler - beta testing


  Copyright (c) 2003 -cha0s- (Dominic Szablewski) All rights reserved. Quake III Arena is a registered trademark of id Software, Inc.
This map may be electronically distributed only at NO CHARGE to the recipient in its current state, must include this .txt/.html file, and may not be modified in any way.
Under no circumstances is this level to be distributed on cd-ROM without prior written permission.