- bdog4n20: File Information ----------------------------------------------- 04.10.2003 --- Title : Four'n'Twenty Filename : bdog4n20.pk3 Author : Geoff "Black Dog" Gole Email Address : geoffgole@hotmail.com Web Sites : Nup. Previous Releases : bdog3dm1 - Q3 DM. Installation : To install, simply unzip and place bdog4n20.pk3 in your baseq3 directory wherever you installed Quake3:Arena. The map should now be accessible by typing "\map bdog4n20" at the console without the quotes. After that it's traditional to run around shooting things and stuff. Acknowledgements : cha0s for being silly enough to do a "twenty visible brush" mapping bash. :) Gom Jabbar for providing a nifty stat tool for official brush countage. (http://www.kernzerfall.de/spiel/q3mapstatc/q3mapstatc.v0.4.zip) - Play Information ----------------------------------------------------------------------- Player Base : I'd go with anything between 2 and 6. Item Load : SG, PG, RL, RG, YA, MH. Notes : Four weapons, twenty visible brushes. :) The gameplay is lame, but what do you expect from a twenty brush map? I've had some entertaining moments introducing bots to the pleasures of the void, anyway. - Construction --------------------------------------------------------------------------- Textures : q32thecoretxtset2 by Kris "Idolator" Hagedoorn [idolator@planetquake.com] Brushes : 145 total, 20 visible. Editor(s) used : GTKRadiant 1.4.0, q3map2toolz 0.6.4, q3map2 2.5.8 - Copyright / Permissions ---------------------------------------------------------------- * You MAY: - Distribute this pak file and/or its contents by any ELECTRONIC means, provided you leave the contents unaltered and include this text file, also unaltered. * You MAY NOT: - Decompile or reproduce the BSP as a base to build additional levels. - Commercially exploit this file or its contents in any way.