Dominic Szablewski aka. -cha0s-
lundoom (manipulatet), various others
quake2, Fate :), various others
"Kritische Masse" again comes from the German language and is translated
to "critical mass" ...|
More than a year has passed since I began to work on this map, and I really
can't say if it kicks ass or not - it's pretty hard to judge something
you've been working on for so long.
R_speeds are high (max. ~13k - depends on your r_subdivisions settings),
but I think they are worth it. I tried my best with the vis - it's not perfect
but works :)
Thanks to countless hours of optimization the bots turned out to play very
nice, except that they don't reach the RA.
Hope you have as much fun playing the map as I have had making it :]
Make sure you have the Quake III: Arena Point Release installed.
for more information, visit
Unzip the pk3 file in your baseq3 folder.
Run quake III arena and select single player then skirmish.
The map should appear somewhere on the list, usually at the end.
build time: ~13month (started on 19.06.02)|
hardware: AMD Athlon @ 1533MHz, 512mb
compiler: q3map2 (ver. 2.5.3)
compile time: ~20minutes
total brushes: 4120
visible brushes: 3133
different textures: 102
#1 texture: metpan5 (used on 2691 surfaces)
ydnar - q3map2|
Killer - textures, inspiration
Fate - sounds, beta testing
Soulreaver - map ? fu !
Kr1X, Neo, Ribbler - beta testing
Copyright (c) 2003 -cha0s- (Dominic Szablewski)
firstname.lastname@example.org All rights reserved.
Quake III Arena is a registered trademark of id
This map may be electronically distributed only at
NO CHARGE to the recipient in its current state, must
include this .txt/.html file, and may not be modified
in any way.
Under no circumstances is this level to be distributed
on cd-ROM without prior written permission.