cha0s-tourney2 - lichtwärts
title:: lichtwärts
author:: dominic szablewski aka. -cha0s-
date:: 30.6.2002
filename:: cht2.pk3
bspname:: cht2.bsp

lichtwärts (english: 'in light direction') is not built as a really playable map but as a design study. when i've tested the cel-shader fx, which was now possible (thx 2 ydnar :), it blew me away - so i decided to make a map with it. the map is highly inspired by some screenshots from ydnar demonstrating the cel-shader fx and charon's geocomp map.
as you may guess, the bots play pretty stupid in this map (as if they won't always do ;). it was a pain in the ass to get them even running.
the r_speeds are at 20k (doubled by the cel-shader fx) so you may need a fast computer to play this map.


make sure you have the quake III: arena point release installed. for more information, visit
unzip the pk3 file in your baseq3 folder.
run quake III arena and select single player then skirmish. the map should appear somewhere on the list, usually at the end.

tools.used:: qeradiant 2.00; adobe photoshop 6.0; q3map2.exe; notepad
known.bugs:: bots play pretty stupid
build.time:: about 3month on and off
hardware:: AMD Duron @ 750mhz, 256mb
bsp:: 1min
vis:: 6min
light:: 34min (bounce 3)
bspc:: 3min
brushes:: 1400
thx to:: ydnar: q3map2
eversor: beta testing, help and stupid comments :]
[F^3][Kr1X: beta testing, whining and bitching :]
stoni: beta testing
[F^3][TheOne: beta testing
[cyrus]: beta testing
charon: inspiration help; inspiration; laughter
#mappers.ger: nothing :P

Copyright (c) 2002 -cha0s- (dominic szablewski) All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This map may be electronically distributed only at NO CHARGE to the recipient in its current state, must include this .txt/.html file, and may not be modified in any way.
Under no circumstances is this level to be distributed on cd-ROM without prior written permission.