cha0s-tourney2 - lichtwärts | |
title:: | lichtwärts |
author:: | dominic szablewski aka. -cha0s- |
email:: | webmaster@chaosquake.de |
website:: | www.chaosquake.de |
date:: | 30.6.2002 |
filename:: | cht2.pk3 |
bspname:: | cht2.bsp |
description:: |
lichtwärts (english: 'in light direction') is not built as a really
playable map but as a design study. when i've tested the cel-shader fx, which
was now possible (thx 2 ydnar :), it blew me away - so i decided
to make a map with it. the map is highly inspired by some screenshots
from ydnar demonstrating the cel-shader fx and charon's geocomp map.
|
installation:: |
make sure you have the quake III: arena point release installed.
for more information, visit
quake3arena.com |
construction | |
tools.used:: | qeradiant 2.00; adobe photoshop 6.0; q3map2.exe; notepad |
known.bugs:: | bots play pretty stupid |
build.time:: | about 3month on and off |
hardware:: | AMD Duron @ 750mhz, 256mb |
bsp:: | 1min |
vis:: | 6min |
light:: | 34min (bounce 3) |
bspc:: | 3min |
brushes:: | 1400 |
blabla | |
thx to:: |
ydnar: q3map2 eversor: beta testing, help and stupid comments :] [F^3][Kr1X: beta testing, whining and bitching :] stoni: beta testing [F^3][TheOne: beta testing [cyrus]: beta testing charon: inspiration pq.de: help; inspiration; laughter #mappers.ger: nothing :P |
copyright:: |
Copyright (c) 2002 -cha0s- (dominic szablewski)
webmaster@chaosquake.de
All rights reserved. |