| cha0s-tourney2 - lichtwärts | |
| title:: | lichtwärts | 
| author:: | dominic szablewski aka. -cha0s- | 
| email:: | webmaster@chaosquake.de | 
| website:: | www.chaosquake.de | 
| date:: | 30.6.2002 | 
| filename:: | cht2.pk3 | 
| bspname:: | cht2.bsp | 
| description:: | 
	lichtwärts (english: 'in light direction') is not built as a really
	playable map but as a design study. when i've tested the cel-shader fx, which
	was now possible (thx 2 ydnar :), it blew me away - so i decided
	to make a map with it. the map is highly inspired by some screenshots
	from ydnar demonstrating the cel-shader fx and  charon's geocomp map.
	 | 
| installation:: | 
	make sure you have the quake III: arena point release installed.
  	for more information, visit 
	quake3arena.com | 
| construction | |
| tools.used:: | qeradiant 2.00; adobe photoshop 6.0; q3map2.exe; notepad | 
| known.bugs:: | bots play pretty stupid | 
| build.time:: | about 3month on and off | 
| hardware:: | AMD Duron @ 750mhz, 256mb | 
| bsp:: | 1min | 
| vis:: | 6min | 
| light:: | 34min (bounce 3) | 
| bspc:: | 3min | 
| brushes:: | 1400 | 
| blabla | |
| thx to:: | ydnar: q3map2 eversor: beta testing, help and stupid comments :] [F^3][Kr1X: beta testing, whining and bitching :] stoni: beta testing [F^3][TheOne: beta testing [cyrus]: beta testing charon: inspiration pq.de: help; inspiration; laughter #mappers.ger: nothing :P | 
| copyright:: | 
	Copyright (c) 2002 -cha0s- (dominic szablewski) 
	webmaster@chaosquake.de    
	All rights reserved.  |