I n f o r m a t i o n |
So here it is, my first map with this thing called "gameplay" :D
It's a small tourney-map in a grey / blue tech style. In the "with music version"
there is also included a 3minutes long soundtrack by giL/MentalX (thx *g*)
There are two floors wich are connectet with teleporters, stairs and elevators.
The layout is a bit hard to explain, so go and see yourself :)
Hafe Fun !
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I n s t a l l a t i o n |
Make sure you have the Quake III: Arena point release installed.
For more information, visit http://www.quake3arena.com/
Unzip the pk3 file in your baseq3 folder.
Run Quake III Arena and select Single player then Skirmish.
The map should appear somewhere on the list, usually at the end.
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S t a t i s t i c s |
base from |
scratch |
| editors used |
q3radiant 2.00; photoshp 6.0 | |
known bugs |
bots wont use the elevator | |
textures |
see credits | |
build time |
aprox. 4 months | |
Pc: |
AMD Duron @ 750mhz, 256MB, 3dfx Voodoo3, Win2k | |
q3map BSP time |
1min | |
q3map Vis time |
13min | |
q3map Light time |
3min | |
bspc time |
2min | |
B r u s h e s |
quantity |
name | |
1507 |
worldspawn brushes | |
8 |
brushes in entities | |
307 |
brushes with mixed texture faces | |
220 |
texture entity brushes | |
1295 |
total brushes without texture entity brushes | |
1295 |
visible brushes | |
1515 |
total brushes | |
P a t c h e s |
quantity |
name | |
26 |
worldspawn patches | |
0 |
patches in entities | |
0 |
texture entity patches | |
26 |
visible patches | |
26 |
total patches | |
E n t i t i e s |
quantity |
name | |
1 |
weapon_grenadelauncher | |
1 |
weapon_lightning | |
1 |
weapon_plasmagun | |
1 |
weapon_railgun | |
1 |
weapon_rocketlauncher | |
1 |
weapon_shotgun | |
2 |
ammo_bullets | |
1 |
ammo_cells | |
1 |
ammo_grenades | |
1 |
ammo_lightning | |
1 |
ammo_rockets | |
1 |
ammo_shells | |
1 |
item_armor_yellow | |
1 |
item_armor_red | |
9 |
item_armor_shard | |
3 |
item_health | |
1 |
item_health_large | |
1 |
item_health_mega | |
9 |
item_health_small | |
7 |
info_player_deathmatch | |
11 |
info_null | |
1 |
func_button | |
1 |
func_door | |
236 |
light | |
3 |
misc_model | |
4 |
target_position | |
9 |
target_speaker | |
4 |
trigger_teleport | |
Q3MapStat Version 0.3
Copyright (c) 2001 by GomJabbar from
kernzerfall.de
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C r e d i t s |
giL/MentalX |
for the music |
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evil lair |
for some textures | |
?¿? |
for some textures (I forgot where I've get them from :( ) | |
reservoirDog |
for some sounds | |
[sk-slinger]u |
for beta testings / item placement | |
Forlani |
for beta testings / item placement | |
Cyrus |
for beta testing | |
Tymo |
for beta testing | |
pq.de editing forum |
thx for all the help ! | |
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D i s t r i b u t i o n / C o p y r i g h t / P e r m i s s i o n s |
Copyright (c) 2001 -cha0s- (dominic szablewski)
webmaster@chaosquake.de
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This map may be electronically distributed only at
NO CHARGE to the recipient in its current state, must
include this .txt/.html file, and may not be modified
in any way.
Under no circumstances is this level to
be distributed on cd-ROM without prior written permission.
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